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Decoys

 Decoys would fit Arc Raiders extremely well—and not as a gimmick, but as a core survival and mind-game mechanic that deepens both PvE and PvP. Below is a structured breakdown of how decoys should work, why they matter, and how they stay balanced. 1. Why Decoys Make Sense in Arc Raiders Arc Raiders is built around: Sound-based threat detection High-risk extraction pressure Asymmetrical encounters (solo vs squads, human vs ARC) Decoys naturally reinforce all three by: Letting players manipulate attention instead of brute-forcing fights Creating chaos without gunfire Turning positioning and timing into survival skills This keeps the game tactical instead of twitchy. 2. Core Decoy Types (Not Just One Gadget) 1. Audio Decoy Low-tech, early-game tool Emits footsteps, metal scraping, or dropped loot sounds Attracts ARC units and players Short duration, cheap to craft Use cases Pull a patrol away from an extraction point Bait PvP players into revealing themselves Mask your own movement...

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